Immersive Worldbuilding
Detailed, realistic, costumes are key parts of my immersive work. Nothing brings a participant into an experience like being fully dressed for the occasion.

Costumes
Wasteland Weekend
My Wasteland costumes are all inspired by my character and their experience. A clock-maker, Ticker repairs time pieces that convoy drivers use when going on long haul drives across featureless wastelands where navigation is done by precise clocks the way they used to do on ships.
Materials: Vintage miltary drag shoot, miltary surplus clothing, watches by the pound, watch repair tools, bottle caps, can tabs, old strainers, and other random junk. Weathering through various rust powerders and chemical processes.
Neotropolis
My character at Neotropolis is part of a ship repair experience and also volunteers at one of the event run coroporations so my costumes needed to be fit for a mechanic but also include pieces for corporate work.
In the first photo I made the fascinator I am wearing out of lighting gels, hot glue, and a toothpick. The second photo was made from scratch including the harness. The third photo was a combination of thrifted items to create an elegant corporate space look. The hat in the 4th photo I designed, 3D printed, and soldered up. The mechanic garb in the 4th photo was assembled from found pieces but the harness was my custom design with 3D printed and fabric elements.
The Wizard
For the Wizard I handmade the coat, the slip robe, and the hat. I also designed and built the glowing staff (it does not shoot fire).
Wasteland Weekend look — skirt and top made from a vintage military drag chute.

Wasteland Weekend look — skirt and top made from a vintage military drag chute.

Wasteland Weekend look — skirt and top made from a vintage military drag chute.

Wasteland Weekend look.

Neotropolis look — fascinator made from lighting gels, hot glue, and a toothpick.

Neotropolis look — made from scratch, including the harness.

Neotropolis look — thrifted pieces combined for an elegant corporate-space look.

Neotropolis look — mechanic garb assembled from found pieces with a custom 3D-printed and fabric harness; hat designed, 3D printed, and soldered.

Neotropolis look.

The Wizard — handmade coat, slip robe, and hat.

The Wizard — the glowing staff (it does not shoot fire).

Something you've built isn't landing?
One hour, screen shared, no deck. You leave with the changes that matter most and the reasoning behind them.