Vibe Code UX Rescue
You built something real with AI. Now it needs to work for real people.
You bring the strange idea. I'll help make it make sense.
UX Design · Product Strategy · Experience Design
I'm a product and experience designer who makes games, immersive experiences, digital products, and physical worlds. I've spent 20 years learning how software works—and how people actually experience it. Now I help independent creators turn ambitious, vibe-coded prototypes into products that feel intentional, intuitive, and unmistakably theirs.
You built something real with AI. Now it needs to work for real people.
You bring the strange idea. I'll help make it make sense.
It Already Happened matches your current problem against real historical precedent, so you can see how it played out last time before you decide what to do next.
Raising Intelligences is a two-player game where you and a co-parent guide an LLM intelligence through the choices, arguments, and quiet moments that shape who they become, told through AI-generated events, one story at a time.
Hi, Mom. is an intimate autobiographical audio experience. Presented as a series of voicemails left for a maternal figure who has passed away, this piece invites listeners into the emotional landscape of gender transition.
I'm Brynn. For 20 years I've been designing products that put users first: loyalty apps for small businesses at Perka and Clover, optimizing claims tooling in healthcare, a real estate auditing system at Side that tripled auditor throughput. Between those I build installations, characters, and hackable terminals for desert festivals.
Have a project you need help launching? Lets have (virtual) coffee. Book a 30 min slot to chat.
A social game about yelling at the sky with your neighbors
A live-action hacking game debuting at Neotropolis in the Mojave desert
View →One hour, screen shared, no deck. You leave with the changes that matter most and the reasoning behind them.